PP-2005-11: van Benthem, Johan (2005) An Essay on Sabotage and Obstruction. [Report]
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Abstract
We investigate the complexity jump which occurs when an algorithm of
known complexity is turned into a game by adding an opposing
player. Our specific examples are reachability and circuit algorithms,
which now have a Demon trying to prevent successful completion. We get
a PSPACE upper bound by translating the problems into first-order
model checking tasks on finite models. Finally, we consider general
jumps in coalitional powers when we add players to a game.
| Item Type: | Report |
|---|---|
| Report Nr: | PP-2005-11 |
| Series Name: | Prepublication (PP) Series |
| Year: | 2005 |
| Uncontrolled Keywords: | algorithm; game; sabotage; complexity |
| Depositing User: | Johan van Benthem |
| Date Deposited: | 12 Oct 2016 14:36 |
| Last Modified: | 12 Oct 2016 14:36 |
| URI: | https://eprints.illc.uva.nl/id/eprint/156 |
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