PP-2005-11: An Essay on Sabotage and Obstruction

PP-2005-11: van Benthem, Johan (2005) An Essay on Sabotage and Obstruction. [Report]

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Abstract

We investigate the complexity jump which occurs when an algorithm of
known complexity is turned into a game by adding an opposing
player. Our specific examples are reachability and circuit algorithms,
which now have a Demon trying to prevent successful completion. We get
a PSPACE upper bound by translating the problems into first-order
model checking tasks on finite models. Finally, we consider general
jumps in coalitional powers when we add players to a game.

Item Type: Report
Report Nr: PP-2005-11
Series Name: Prepublication (PP) Series
Year: 2005
Uncontrolled Keywords: algorithm; game; sabotage; complexity
Depositing User: Johan van Benthem
Date Deposited: 12 Oct 2016 14:36
Last Modified: 12 Oct 2016 14:36
URI: https://eprints.illc.uva.nl/id/eprint/156

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